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Re:Creating 3D worlds with HTML and CSS by ender7 on Wednesday November 05, 2014 @06:03PM (#8564800)
Well...sure. The correct answer is "use WebGL, it's designed for this." Looks like the guy learned a lot about 3D engines though. His next goal (to make a CSS output for Three.js) is similarly silly, but the history of computing is full of ridiculous side projects.
Re:Creating 3D worlds with HTML and CSS by CmonDev on Thursday November 06, 2014 @05:41AM (#8566481)
The correct answer is not to use HTML5, JS and CSS whatsoever and just use proper native tools.