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Re:11:57 – A short virtual reality horror film made for Ocul... by foobarqux on Monday November 03, 2014 @01:56PM (#8552678)
Has the adult film industry developed anything with Oculus? I would have expected them to be early adopters.
Re:11:57 – A short virtual reality horror film made for Ocul... by prawn on Monday November 03, 2014 @07:23PM (#8554474)
There are these guys: http://oculusrealporn.com/

Not going to pretend I haven't tried it out of curiosity, along with the usual Rift demos.

It's quite immersive but there's no getting past the fact that you have a big mask strapped to your head. However, trying it, you can see how once the Rift is more popular and less bulky, and the providers in this space can justify investing a bit more, it will take off.

Just as interesting will be new types of cinema-style experiences and short films, hopefully!

Re:11:57 – A short virtual reality horror film made for Ocul... by wmil on Monday November 03, 2014 @05:28PM (#8553977)
There aren't enough units for adult companies to be interested.

However hobbyists seem to be filling the gap: http://www.reddit.com/r/oculusnsfw/

Re:11:57 – A short virtual reality horror film made for Ocul... by adamio on Monday November 03, 2014 @07:43PM (#8554553)
Just lock the door before you enjoy the industry's oculus offerings, to avoid someone untowardly bursting in and finding you unaware and wearing only a cinema strapped to your face
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Re:11:57 – A short virtual reality horror film made for Ocul... by anigbrowl on Monday November 03, 2014 @03:04PM (#8553104)
That's just a setting choice on most up-to-date cameras. The mainstream film industry likes 24fps because it blurs motion nicely, among other aesthetic reasons. Feature films generally aim for expressionism rather than a simulacrum of reality.

I've never worked in porn but it wouldn't surprise me if 24p is the norm just because it's such a popular workflow choice that it's a highly-optimized default in many video-editing packages, and there probably isn't enough paying demand to support the 2.5x extra storage and bandwidth requirements of 60fps. I'd have thought for Oculus Rift the money would in 3d-modeled games rather than anything recorded with a real camera anyway.

Re:11:57 – A short virtual reality horror film made for Ocul... by wmeredith on Monday November 03, 2014 @02:19PM (#8552817)