Re:An open source engine clone of Age of Empires II
by renekooi on Sunday October 26, 2014 @04:09PM
(#8512174)
It's something that kind of looks like lisp, but the only thing it has in common is the parentheses. You basically set condition→action rules, one level deep, with a limited amount of global-only "variables" (goals). I think the amount of conditions and actions per "rule" is limited, too.
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Re:An open source engine clone of Age of Empires II
by andygmb on Sunday October 26, 2014 @05:40PM
(#8512584)
https://gist.github.com/Andygmb/1e3a6d9d444b2dfa8c40
I went and had a look for the AI I had seen before, here's it on gist if anyone would like to read it (it's 28,000 lines).