News for hackers. Stuff that matters.
Re:An open source engine clone of Age of Empires II by renekooi on Sunday October 26, 2014 @04:09PM (#8512174)
It's something that kind of looks like lisp, but the only thing it has in common is the parentheses. You basically set condition→action rules, one level deep, with a limited amount of global-only "variables" (goals). I think the amount of conditions and actions per "rule" is limited, too.
Re:An open source engine clone of Age of Empires II by andygmb on Sunday October 26, 2014 @05:40PM (#8512584)
https://gist.github.com/Andygmb/1e3a6d9d444b2dfa8c40

I went and had a look for the AI I had seen before, here's it on gist if anyone would like to read it (it's 28,000 lines).

Re:An open source engine clone of Age of Empires II by egeozcan on Sunday October 26, 2014 @04:19PM (#8512224)
Exactly and AI-scripting is also a pain IMHO but (replying to grandparent) I actually meant setting conditions/triggers/actions on a custom map.