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Re:Autumn by foobarfizzbuzz on Friday October 24, 2014 @08:59AM (#8503413)
Can you please explain how Apple was the last to hold out for those of us who are ignorant on WebGL.
Re:Autumn by robin_reala on Friday October 24, 2014 @09:04AM (#8503432)
Mozilla were the first to implement (Vladimir Vukićević’s work) with Opera around about the same time. Chrome jumped on board a few years later, and IE as of version 11. Apple was the holdout for basically unknown reasons (they’ve had a working version preffed off for ~5 years now) but the basic assumption is that graphics card drivers needed to be hardened to provide a secure execution environment for shaders. It’s one thing to buy a game and give it root, quite another to load a webpage that could start a WebGL process in the background and load executable code onto the graphics card.
Re:Autumn by acdha on Friday October 24, 2014 @11:54AM (#8504239)
Security is definitely the likely candidate (it was for Microsoft as well): even on Yosemite, where they enabled WebGL by default, there's a per-site permissions interface similar to things like location services access.
Re:Autumn by uptown on Friday October 24, 2014 @09:01AM (#8503420)
They only recently added support on iOS devices: http://caniuse.com/#feat=webgl
Re:Autumn by robin_reala on Friday October 24, 2014 @09:06AM (#8503436)
It was disabled by default on desktop before Yosemite too.