News for hackers. Stuff that matters.
Re:Disney rendered its new animated film on a 55,000-core su... by jagger27 on Sunday October 19, 2014 @02:14AM (#8477392)
The real story is in their rendering suite. Hyperion, for multi-bounce raytracing, seems like the star of the show.
Re:Disney rendered its new animated film on a 55,000-core su... by tacoe on Sunday October 19, 2014 @11:31AM (#8478509)
It does - though it gets fully attributed to its Global Illumination rendering. Which is odd since every renderer and his dog supports GI these days, many of them have for years already. I wonder what's new or different about Hyperion's GI?
Re:Disney rendered its new animated film on a 55,000-core su... by btown on Sunday October 19, 2014 @11:48AM (#8478548)
It's SO much more than that.

Here's a technical writeup that was on HN earlier this week - revolutionary stuff.

http://www.fxguide.com/featured/disneys-new-production-rende...

Re:Disney rendered its new animated film on a 55,000-core su... by Maken on Sunday October 19, 2014 @01:30PM (#8478884)
There are many ways of handling GI (which is basically, taking in consideration light that bounces though the scene in addition to that emitted directly by light sources). Until now, Disney used and hybrid approach rasterizing the main scene and raytracing some effects that a rasterizer can't handle. Now with this new renderer they have joined the full raytracing wagon.

In fact, they are far from being pioneers in the field (right now raytracing is widely used in production rendering), but it's a big step for Disney and they have built their raytracer from ground, allowing them to implement it with some clever tricks.

Re:Disney rendered its new animated film on a 55,000-core su... by ingenieros on Sunday October 19, 2014 @09:02AM (#8478129)
Interesting to see films like this and the Lego movie relying on proprietary renderers instead of industry-proven solutions like: Renderman or Arnold.