Re:Atari 2600 transistor-level simulation
by saeguaiga on Sunday October 12, 2014 @06:06PM
(#8446751)
Better than drinking lead and breathing silane; not Verilog but JSSim based? I mean, is this something I should throw a solver at for a Buff My Game Vortal compo? Maybe there's a microelectronic comedy of errors written in D or Rust to be had in it, as multiwatt instructions are used in moderation and ROM interface glitches snowball just as a 4-byte cache comes into use? A lifecycle tool for the haughtier ARM64 74-core program teams making 28-year constant hardware projections?
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Re:Atari 2600 transistor-level simulation
by archgoon on Sunday October 12, 2014 @06:44PM
(#8446833)
Someone's testing their Markov Generator on HN again.
Re:Atari 2600 transistor-level simulation
by duskwuff on Sunday October 12, 2014 @07:23PM
(#8446905)
Or trying to be funny, but trying way too hard.
Re:Atari 2600 transistor-level simulation
by juliangoldsmith on Monday October 13, 2014 @11:35AM
(#8449102)
Judging by saeguaiga's other comments, you appear to be correct.