Re:Atari 2600 transistor-level simulation
by frakturfreund on Sunday October 19, 2014 @03:34PM
(#8479294)
I didn’t know the chematics for the TIA, thank you very much!
I find this Chip quite intriguing because it's so minimal; its stunning how much could be archieved even under the hardest restrictions. Or how little, compared to later graphic chips of the 8-bit era (like the PPU of the NES).
Re:Atari 2600 transistor-level simulation
by saeguaiga on Sunday October 12, 2014 @06:06PM
(#8446751)
Better than drinking lead and breathing silane; not Verilog but JSSim based? I mean, is this something I should throw a solver at for a Buff My Game Vortal compo? Maybe there's a microelectronic comedy of errors written in D or Rust to be had in it, as multiwatt instructions are used in moderation and ROM interface glitches snowball just as a 4-byte cache comes into use? A lifecycle tool for the haughtier ARM64 74-core program teams making 28-year constant hardware projections?
http://www.visual6502.org/images/pages/Atari_10444D_TIA.html
There are gate-level schematics for the TIA too:
https://atariage.com/2600/archives/schematics_tia/index.html
I find this Chip quite intriguing because it's so minimal; its stunning how much could be archieved even under the hardest restrictions. Or how little, compared to later graphic chips of the 8-bit era (like the PPU of the NES).