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Re:Atari 2600 transistor-level simulation by userbinator on Sunday October 12, 2014 @07:58PM (#8446981)
I believe the transistor-level simulation came from these images:

http://www.visual6502.org/images/pages/Atari_10444D_TIA.html

There are gate-level schematics for the TIA too:

https://atariage.com/2600/archives/schematics_tia/index.html

Re:Atari 2600 transistor-level simulation by frakturfreund on Sunday October 19, 2014 @03:34PM (#8479294)
I didn’t know the chematics for the TIA, thank you very much!

I find this Chip quite intriguing because it's so minimal; its stunning how much could be archieved even under the hardest restrictions. Or how little, compared to later graphic chips of the 8-bit era (like the PPU of the NES).

Re:Atari 2600 transistor-level simulation by saeguaiga on Sunday October 12, 2014 @06:06PM (#8446751)
Better than drinking lead and breathing silane; not Verilog but JSSim based? I mean, is this something I should throw a solver at for a Buff My Game Vortal compo? Maybe there's a microelectronic comedy of errors written in D or Rust to be had in it, as multiwatt instructions are used in moderation and ROM interface glitches snowball just as a 4-byte cache comes into use? A lifecycle tool for the haughtier ARM64 74-core program teams making 28-year constant hardware projections?
Re:Atari 2600 transistor-level simulation by archgoon on Sunday October 12, 2014 @06:44PM (#8446833)
Someone's testing their Markov Generator on HN again.
Re:Atari 2600 transistor-level simulation by duskwuff on Sunday October 12, 2014 @07:23PM (#8446905)
Or trying to be funny, but trying way too hard.
Re:Atari 2600 transistor-level simulation by juliangoldsmith on Monday October 13, 2014 @11:35AM (#8449102)
Judging by saeguaiga's other comments, you appear to be correct.