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Re:HandPose: Fully Articulated Hand Tracking by ErikRogneby on Wednesday October 08, 2014 @04:54PM (#8429413)
Pretty cool. What about the technology requires the user to wear mirrored aviator glasses? Is that a safety thing?
Re:HandPose: Fully Articulated Hand Tracking by davesque on Wednesday October 08, 2014 @07:02PM (#8429913)
Right. I'm a bit surprised that Microsoft Research is so hipster-heavy.
Re:HandPose: Fully Articulated Hand Tracking by justinireland on Wednesday October 08, 2014 @05:30PM (#8429571)
No, its a hipster thing.
Re:HandPose: Fully Articulated Hand Tracking by hollerith on Wednesday October 08, 2014 @05:39PM (#8429610)
All of the human subjects (at least 6 subjects) whose hands are being tracked are wearing mirrored sunglasses, and fashion considerations are significantly less likely to cause "100% compliance" than safety considerations are.
Re:HandPose: Fully Articulated Hand Tracking by bencoder on Wednesday October 08, 2014 @05:55PM (#8429674)
This was discussed on /r/oculus and it was suggested that Microsoft could be overdriving the infrared so it's for eye protection
Re:HandPose: Fully Articulated Hand Tracking by cyborg_computer on Wednesday October 08, 2014 @06:18PM (#8429757)
Anything with that level of accuracy would be using some kind of high-power Y-Ray (like X-Ray but more penetrative) laser. You usually only find that kind of thing in space to protect astronauts from the slightly more powerful Z-Rays (from aliens? Not sure...). You would definitely need to protect your fragile eyes from Aviator glasses. Additionally, half smoked cigarettes hanging from your mouth can help protect this orifice and a leather motorcycle jacket can be worn to protect vital organs.

You should can only expect a large corporation with plenty of funding to have access to this kind of technology (the safety gear I mean, not the lasers which are relatively cheap). I hope that answers your question. My source is Bill Gates, I swapped him my Dinosaur in exchange for three company secrets.

Re:HandPose: Fully Articulated Hand Tracking by pbreit on Wednesday October 08, 2014 @09:12PM (#8430313)
Like Leap Motion, a neat demo. But what are the killer applications? Games, obviously. What else? It strikes me as a horrific 2-D input mechanism. Better as a 3-D input mechanism but then you're dealing with lousy 2-D displays. 3-D displays? But then what?
Re:HandPose: Fully Articulated Hand Tracking by fanssex on Tuesday October 14, 2014 @10:51PM (#8456970)
Very impressive, where can I find the paper?
Re:HandPose: Fully Articulated Hand Tracking by stcredzero on Wednesday October 08, 2014 @08:26PM (#8430174)
One day, we could have XBox games where kids could activate Kage Bunshin no Jutsu by doing the hand signs.
Re:HandPose: Fully Articulated Hand Tracking by theobon on Wednesday October 08, 2014 @05:34PM (#8429586)
Anyone found technical documentation on they implemented this? Code or paper?
Re:HandPose: Fully Articulated Hand Tracking by eksith on Wednesday October 08, 2014 @06:44PM (#8429855)
Re:HandPose: Fully Articulated Hand Tracking by n3rd on Thursday October 09, 2014 @12:12AM (#8430785)
Oculus + this.