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Re:Reverse engineering the binary data format for Star Wars:... by darklajid on Tuesday October 07, 2014 @01:05PM (#8422345)
This code should work as is using Mono.

But the complaint was weird in the first place?

Re:Reverse engineering the binary data format for Star Wars:... by coldpie on Tuesday October 07, 2014 @01:26PM (#8422507)
> This code should work as is using Mono.

Sure, this one does, but nearly any .NET program with a GUI won't. It's very frustrating to run into useful programs that I can't run, and most often applications that fit that description are written in a .NET language.

> But the complaint was weird in the first place?

Yeah, true. There's nothing hard about reading C#, just running it.

Re:Reverse engineering the binary data format for Star Wars:... by darklajid on Tuesday October 07, 2014 @03:03PM (#8423245)
You make it sound as if there were no portable (or 'non-windows') C# applications. Stuff I care about:

http://banshee.fm/

https://wiki.gnome.org/Apps/Tomboy

http://f-spot.org/

http://keepass.info/

Re:Reverse engineering the binary data format for Star Wars:... by coldpie on Wednesday October 08, 2014 @08:08AM (#8426449)
At least in the game-hacking-with-a-GUI space, there very nearly aren't any.
Re:Reverse engineering the binary data format for Star Wars:... by boomlinde on Wednesday October 08, 2014 @11:42AM (#8427486)
Wow, you're really narrowing this down now. OK, there aren't many tools in the portable C# game-hacking-with-a-GUI space. Why is that such a great issue, and why is it relevant to this article?
Re:Reverse engineering the binary data format for Star Wars:... by coldpie on Thursday October 09, 2014 @08:56AM (#8432045)
It's just annoying, as someone who likes to dabble in that space. There's a lot of good, interesting work done and it's frustrating that it's done using a proprietary technology I can't use when there are tons of other options.

This article is about game hacking using C# and never addressed the issue of portability, because game hackers who use C# never think about portability. That was my point.

Re:Reverse engineering the binary data format for Star Wars:... by boomlinde on Friday October 10, 2014 @11:45AM (#8438311)
Maybe it doesn't address the "issue" of portability because it in fact is a portable program. Maybe it doesn't address portability because it's an article about reverse engineering a game. Maybe it doesn't address portability because the code is meant to illustrate his process rather than for others to port it. I still don't see how your criticism is relevant at all.