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Re:Stunt Pilot - our first flash game by reitzensteinm on Wednesday November 28, 2007 @05:16AM (#84193)
This is the initial submission text, reposted as a comment as it doesn't appear to be showing...

Hi guys,

We've just put up an initial version of our site, Rock Solid Arcade, along with our first flash game, Stunt Pilot. It's in semi-beta right now - the site itself is just one page, I'm working on the dynamic site in django to integrate high scores, comments etc. But the game itself is fully playable and pretty much done (we'll probably add features as time goes on). I'd really appreciate it if you could check it out and let me know what you think!

Re:Stunt Pilot - our first flash game by rms on Wednesday November 28, 2007 @05:26AM (#84195)
The text only shows up if you don't submit a link. This really threw me off for a while.

I played the game for five minutes -- I think I'm better than average at playing new games and I found it challenging. You want more of a learning curve. I would recommend making the loops bigger. I hit the sides of them too much. Maybe you can make them smaller again on later stages. Is the game too easy if you add a continue button, or passwords?

Also, do you get bonus points for doing loops? I'm not sure how the chain concept works. Is there a limit on boosts? These things aren't really clear. A tutorial might help, though I know it's better to put the player right in the game. When I initially started, I crashed into the ground twice. You should detect for this on first run and pop up telling the player that up is down and down is up, just like a real stunt plane.

Technically, you guys did a good job, the game seems to work flawlessly. One tiny thing I notice is that when you end the level while still flying vertically, the plane corrects itself pretty harshly. I think it would look better if you slowed that animation down, or maybe made it always finish in an extra loop... or don't take control away from the player and let him crash the plane if he wants.

Re:Stunt Pilot - our first flash game by reitzensteinm on Wednesday November 28, 2007 @05:41AM (#84197)
Thanks for the feedback! Did you use the thrust button a lot when you were crashing?
Re:Stunt Pilot - our first flash game by rms on Wednesday November 28, 2007 @05:56AM (#84204)
I made it to level 12, I think, when I mostly stopped using the boost button. The game over screen is unsatisfying, it would be fine if you added a "Best Run" indicator on the main screen. You'll want to do global high scores eventually too.
Re:Stunt Pilot - our first flash game by reitzensteinm on Wednesday November 28, 2007 @05:57AM (#84205)
Yeah, we'll be doing global high scores, and also stuff like challange a friend over Facebook etc. Just have to write the site next, as well as work on the next game! I think I'll put the last high score and best high score on the main menu tomorrow though, that's a good idea for the short term.
Re:Stunt Pilot - our first flash game by Retric on Thursday November 29, 2007 @03:30PM (#84757)
Found a bug when dieing at the end of the 2nd bonus stage right when time ran out.

The screen kept scrolling to the left without starting the next life.

I think the flow was die and have time run out while you are dead but before you restarted.