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Re:Commander Keen source code released by madaxe_again on Wednesday September 17, 2014 @07:41AM (#8329499)
Crystal Caves... there's a blast from the past. And Wizball - that game was like smack for kids.
Re:Commander Keen source code released by xmlninja on Wednesday September 17, 2014 @08:36AM (#8329639)
Oh man the memories. Games are just too complicated these days.

http://en.wikipedia.org/wiki/Crystal_Caves

"On October 24, 2005, 3D Realms (formerly Apogee) released a maintenance patch to fix a bug in the game which set the player's computer's clock backwards 100 years after playing on Windows XP." lol.

Re:Commander Keen source code released by ryanhuff on Wednesday September 17, 2014 @12:36PM (#8330839)
PC games are perhaps too complicated, but from what I have seen of my son's gaming tastes, they have simply moved to the tablet and mobile devices.
Re:Commander Keen source code released by archagon on Wednesday September 17, 2014 @03:07PM (#8331784)
Secret Agent, anyone? I still love that game. In fact, all the old Apogee games had a sense of mystery and discovery that's sorely missing in modern titles. (Or is it nostalgia?) I remember playing through so many shareware titles and salivating at the new goodies that the nag screen promised from the remaining two episodes!

By the way, Apogee has released a lot of their old titles for free. You can find them at 3drealms.com, in the Downloads section.