Re:Commander Keen source code released
by sprokolopolis on Tuesday September 16, 2014 @07:02PM
(#8327588)
I remember reading in Masters of Doom that they had actually asked Nintendo if they could license games to get them on personal computers, Obviously, Nintendo declined. They were able to get the first level of Super Mario Bros running on personal computers and used that method in the Commander Keen series.
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Re:Commander Keen source code released
by hadoukenio on Tuesday September 16, 2014 @07:38PM
(#8327702)
I recommend Masters of Doom to everyone. It's wonderful, historical, nostalgic and inspiring.
Pretty good, but the technical explanations were pretty light at times. I'd really like to have the narration they had and on top of that, much more details about the technical side and how it was achieved. When you talk about literature you actually quote authors, when you talk about hackers I think it's appropriate to go back to the code and what it does, too.
Re:Commander Keen source code released
by prezjordan on Tuesday September 16, 2014 @10:52PM
(#8328290)
Seconded. One of the best books I've ever read - I honestly wish I could forget it and start over.
Re:Commander Keen source code released
by easytiger on Wednesday September 17, 2014 @07:26AM
(#8329465)
If you like that you will also like a book called Showstopper which is similar but about early challenges at Microsft building the NT kernel
Re:Commander Keen source code released
by AtmaScout on Wednesday September 17, 2014 @12:39PM
(#8330861)
It is funny that you mention this book. I've read Masters of Doom and just received this one. I'm excited to read it.
Re:Commander Keen source code released
by sprokolopolis on Tuesday September 16, 2014 @09:53PM
(#8328093)
I meant Super Mario Bros 3. Sorry about that.