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Re:Why the Granny Coder decided to make her first iPhone gam... by cesare on Saturday September 19, 2009 @02:31PM (#832200)
Very original marketing gimmick.

Edit: as if it wasn't obvious enough, check the hands in this video: http://www.youtube.com/watch?v=QZATuhCoJLc

Of course a story like this brings a lot of traffic to pocketgamer. It's not worth to check if it's true.

Re:Why the Granny Coder decided to make her first iPhone gam... by daleharvey on Saturday September 19, 2009 @06:29PM (#832393)
"I have a huge support from my three grandsons. Michal bough me an iPhone as I mentioned, then they gave me a Mac, because I had a Windows PC. One of them is studying IT at university, so he is my adviser sometimes. And all three of them are watching everything I create and give me feedback. They've also made the videos on my blog."

not that that means its not true, but still.

Re:Why the Granny Coder decided to make her first iPhone gam... by cesare on Saturday September 19, 2009 @07:26PM (#832447)
She knows how to code a game. She has learnt objective-c, Xcode, the iPhone sdk api and the chipmunk physics library. She also does her own graphics (a blog entry is titled 'How to polish your game', in two parts) with a style that is clearly made by a twentysomething and that would require a very sharp eye.

But she couldn't operate a video camera?

Re:Why the Granny Coder decided to make her first iPhone gam... by tlrobinson on Saturday September 19, 2009 @09:14PM (#832561)
Heh, I wonder if "she" used my example iPhone + Chipmunk Physics project:

http://tlrobinson.net/blog/2008/02/21/chipmunk-physics-engin...