Re:Why the Granny Coder decided to make her first iPhone gam...
by daleharvey on Saturday September 19, 2009 @06:29PM
(#832393)
"I have a huge support from my three grandsons. Michal bough me an iPhone as I mentioned, then they gave me a Mac, because I had a Windows PC. One of them is studying IT at university, so he is my adviser sometimes. And all three of them are watching everything I create and give me feedback. They've also made the videos on my blog."
Re:Why the Granny Coder decided to make her first iPhone gam...
by cesare on Saturday September 19, 2009 @07:26PM
(#832447)
She knows how to code a game. She has learnt objective-c, Xcode, the iPhone sdk api and the chipmunk physics library. She also does her own graphics (a blog entry is titled 'How to polish your game', in two parts) with a style that is clearly made by a twentysomething and that would require a very sharp eye.
Re:Why the Granny Coder decided to make her first iPhone gam...
by alex_c on Saturday September 19, 2009 @02:33PM
(#832201)
The inevitability of growing old scares me like few other things. My biggest consolation is that I should be able to keep creating no matter how old I get - and unlike other passions, this passion of ours only requires a sound mind, not necessarily a sound body.
Re:Why the Granny Coder decided to make her first iPhone gam...
by rubentopo on Saturday September 19, 2009 @03:28PM
(#832252)
It's such a relief for those of us who share that fear. I stumbled upon this letter yesterday, it's a complaint that a 98 year old lady wrote to her bank's CEO. (http://www.bellaonline.com/articles/art42630.asp)
These two ladies are an excellent example that age is not an impediment for doing things (or doing something about things...in the latter case).
Re:Why the Granny Coder decided to make her first iPhone gam...
by cubicle67 on Saturday September 19, 2009 @07:56PM
(#832483)
Hmmm... the Internet seems to have helped develop in me a very strong level of cynicism such that I'd put the chances of this being genuine at < 5%, and the Granny Coder at about 40%
Re:Why the Granny Coder decided to make her first iPhone gam...
by ciupicri on Saturday September 19, 2009 @08:01PM
(#832491)
Unfortunately in some cases the mind deteriorates too, not just the body. I knew a 90+ year old women who was pretty sane, but after two years she became retarded. She was asking me something, I was answering and after 5-10 minutes she was asking the same question again.
Btw, I think that Grace Murray Hopper can be considered a model, too.
Re:Why the Granny Coder decided to make her first iPhone gam...
by petercooper on Saturday September 19, 2009 @02:02PM
(#832181)
What a lady! This makes me feel ashamed for throwing in the towel with iPhone development simply because the method names were too verbose and hard to remember and the whole deployment profile/signing stuff.. :)
Re:Why the Granny Coder decided to make her first iPhone gam...
by jrockway on Saturday September 19, 2009 @02:30PM
(#832198)
The things that annoy professional programmers are very different from the things that annoy "amateur" programmers. (I use quotes because I don't want to imply that this lady is not a good programmer or whatever. Her goals are to create a single fun game in her free time, so the things that annoy her are going to be different than what annoys someone who has to write a new "business app" every month.)
Re:Why the Granny Coder decided to make her first iPhone gam...
by petercooper on Saturday September 19, 2009 @06:06PM
(#832376)
That's a great point - I hadn't thought of that. 10 years ago I just put up with and accepted a lot of weird stuff related to programming because I was pretty much a novice and just got on with it. Now I've reached a point where I can question things.. just a bit too much though, it seems!
Re:Why the Granny Coder decided to make her first iPhone gam...
by wallflower on Saturday September 19, 2009 @02:54PM
(#832220)
Inspiring. Another cogent example of how the reasons we give for not wholeheartedly pursuing a project challenge are really just excuses. I look forward to buying and playing her iPhone puzzle game.
Re:Why the Granny Coder decided to make her first iPhone gam...
by callahad on Saturday September 19, 2009 @04:50PM
(#832316)
I must say, I love how she starts her posts with "Hello, kids." I was as first offended, at least until I reconsidered what we look like from her perspective.
Edit: as if it wasn't obvious enough, check the hands in this video: http://www.youtube.com/watch?v=QZATuhCoJLc
Of course a story like this brings a lot of traffic to pocketgamer. It's not worth to check if it's true.
not that that means its not true, but still.
But she couldn't operate a video camera?
http://tlrobinson.net/blog/2008/02/21/chipmunk-physics-engin...
I want to be like Marie when I grow up.
These two ladies are an excellent example that age is not an impediment for doing things (or doing something about things...in the latter case).
Btw, I think that Grace Murray Hopper can be considered a model, too.
http://grannycoder.blogspot.com/