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Re:Why the Granny Coder decided to make her first iPhone gam... by cesare on Saturday September 19, 2009 @02:31PM (#832200)
Very original marketing gimmick.

Edit: as if it wasn't obvious enough, check the hands in this video: http://www.youtube.com/watch?v=QZATuhCoJLc

Of course a story like this brings a lot of traffic to pocketgamer. It's not worth to check if it's true.

Re:Why the Granny Coder decided to make her first iPhone gam... by daleharvey on Saturday September 19, 2009 @06:29PM (#832393)
"I have a huge support from my three grandsons. Michal bough me an iPhone as I mentioned, then they gave me a Mac, because I had a Windows PC. One of them is studying IT at university, so he is my adviser sometimes. And all three of them are watching everything I create and give me feedback. They've also made the videos on my blog."

not that that means its not true, but still.

Re:Why the Granny Coder decided to make her first iPhone gam... by cesare on Saturday September 19, 2009 @07:26PM (#832447)
She knows how to code a game. She has learnt objective-c, Xcode, the iPhone sdk api and the chipmunk physics library. She also does her own graphics (a blog entry is titled 'How to polish your game', in two parts) with a style that is clearly made by a twentysomething and that would require a very sharp eye.

But she couldn't operate a video camera?

Re:Why the Granny Coder decided to make her first iPhone gam... by tlrobinson on Saturday September 19, 2009 @09:14PM (#832561)
Heh, I wonder if "she" used my example iPhone + Chipmunk Physics project:

http://tlrobinson.net/blog/2008/02/21/chipmunk-physics-engin...

Re:Why the Granny Coder decided to make her first iPhone gam... by alex_c on Saturday September 19, 2009 @02:33PM (#832201)
The inevitability of growing old scares me like few other things. My biggest consolation is that I should be able to keep creating no matter how old I get - and unlike other passions, this passion of ours only requires a sound mind, not necessarily a sound body.

I want to be like Marie when I grow up.

Re:Why the Granny Coder decided to make her first iPhone gam... by rubentopo on Saturday September 19, 2009 @03:28PM (#832252)
It's such a relief for those of us who share that fear. I stumbled upon this letter yesterday, it's a complaint that a 98 year old lady wrote to her bank's CEO. (http://www.bellaonline.com/articles/art42630.asp)

These two ladies are an excellent example that age is not an impediment for doing things (or doing something about things...in the latter case).

Re:Why the Granny Coder decided to make her first iPhone gam... by cubicle67 on Saturday September 19, 2009 @07:56PM (#832483)
Hmmm... the Internet seems to have helped develop in me a very strong level of cynicism such that I'd put the chances of this being genuine at < 5%, and the Granny Coder at about 40%
Re:Why the Granny Coder decided to make her first iPhone gam... by ciupicri on Saturday September 19, 2009 @08:01PM (#832491)
Unfortunately in some cases the mind deteriorates too, not just the body. I knew a 90+ year old women who was pretty sane, but after two years she became retarded. She was asking me something, I was answering and after 5-10 minutes she was asking the same question again.

Btw, I think that Grace Murray Hopper can be considered a model, too.

Re:Why the Granny Coder decided to make her first iPhone gam... by Raphomet on Saturday September 19, 2009 @02:46PM (#832212)
Oh, man. From the title I thought _why came back in a brand new geriatric form - Why the Granny Coder. It's going to be a long day.
Re:Why the Granny Coder decided to make her first iPhone gam... by HeyLaughingBoy on Saturday September 19, 2009 @02:59PM (#832226)
http://www.whythegrannycoder.com is available if you're interested :-)
Re:Why the Granny Coder decided to make her first iPhone gam... by petercooper on Saturday September 19, 2009 @02:02PM (#832181)
What a lady! This makes me feel ashamed for throwing in the towel with iPhone development simply because the method names were too verbose and hard to remember and the whole deployment profile/signing stuff.. :)
Re:Why the Granny Coder decided to make her first iPhone gam... by jrockway on Saturday September 19, 2009 @02:30PM (#832198)
The things that annoy professional programmers are very different from the things that annoy "amateur" programmers. (I use quotes because I don't want to imply that this lady is not a good programmer or whatever. Her goals are to create a single fun game in her free time, so the things that annoy her are going to be different than what annoys someone who has to write a new "business app" every month.)
Re:Why the Granny Coder decided to make her first iPhone gam... by petercooper on Saturday September 19, 2009 @06:06PM (#832376)
That's a great point - I hadn't thought of that. 10 years ago I just put up with and accepted a lot of weird stuff related to programming because I was pretty much a novice and just got on with it. Now I've reached a point where I can question things.. just a bit too much though, it seems!
Re:Why the Granny Coder decided to make her first iPhone gam... by ciupicri on Saturday September 19, 2009 @08:03PM (#832494)
Re:Why the Granny Coder decided to make her first iPhone gam... by arithmetic on Saturday September 19, 2009 @04:54PM (#832320)
+1 makes me hang my head in shame.
Re:Why the Granny Coder decided to make her first iPhone gam... by wallflower on Saturday September 19, 2009 @02:54PM (#832220)
Inspiring. Another cogent example of how the reasons we give for not wholeheartedly pursuing a project challenge are really just excuses. I look forward to buying and playing her iPhone puzzle game.

http://grannycoder.blogspot.com/

Re:Why the Granny Coder decided to make her first iPhone gam... by callahad on Saturday September 19, 2009 @04:50PM (#832316)
I must say, I love how she starts her posts with "Hello, kids." I was as first offended, at least until I reconsidered what we look like from her perspective.