For transition purposes, apps that haven't been updated yet will simply be scaled up (everything on screen will be slightly bigger). This is similar to when the iPhone 5 introduced a lengthened screen and apps were letterboxed until they submitted an update confirming that they were compatible with the larger screen.
The introduction of the taller iPhone 5 screen, and Apple's subsequent rejection of "letterboxed" apps (ones that don't make any use of the additional screen space) mean that most developers will almost certainly have switched to autolayout.
I can open up an Android layout file and almost instantly understand how it works and what I have to do to change it.
Since discovering it I've fallen in love with Autolayout and its abilities — where I used to dislike it before.
It's a bit like imperative vs. functional programming. In the former model, I have an idea in my head and I need to nest containers step by step to get to the final form. In the latter I'm simply building up a ruleset.
But like I said, that was my personal preference. I guess we'll have to differ on opinions ;)
As for iOS's @1x vs. @2x images, think of them as your drawable-*dpi resources on Android.