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Re:Socket.io 1.1.0 released by pygy_ on Thursday September 04, 2014 @09:12AM (#8267992)
> It might actually introduce more lag to first check for websockets, and if unavailable, fall back to long-polling.

Socket.IO works the other way around since v 1.0, thanks to Engine.IO. It starts with long polling and tries to upgrade to WebSocket or Flash sockets if possible.

Re:Socket.io 1.1.0 released by nnain on Thursday September 04, 2014 @10:38AM (#8268494)
That's good to know. And Socket.IO could move back to WebSocket-first approach, once the technology becomes more pervasive. It's still a task to set up Socket.IO with Python though. Don't know how nice it plays with Node.js, but I'm happy moving to Go instead.