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Re:Leap Motion sets a course for VR by TehCorwiz on Thursday August 28, 2014 @01:09PM (#8238395)
Yeah, my first thought was "Does it work if you're not looking at your hands?" Not a deal breaker though. I could see this combined with some hand mounted sensors to track out-of-view gross movement and just augment with the fine movement when in view.

EDIT: found this in the article: "It possesses greater-than-HD image resolution, color and infrared imagery, and a significantly larger field of view."

Re:Leap Motion sets a course for VR by DanAndersen on Thursday August 28, 2014 @01:33PM (#8238547)
I imagine that without haptic feedback, so far it makes more sense to be looking at your hands while you're using them in VR. But I had the same thoughts -- would it be better to have a setup where the Leap Motion is on a pendant or something so it's mounted on your chest?
Re:Leap Motion sets a course for VR by TehCorwiz on Thursday August 28, 2014 @01:52PM (#8238673)
Even given that is has a wider than visual FOV I think you're onto something. The Oculus DK2 already has an IR camera for tracking the rift in three space. Why wouldn't they partner to extend the Leap functionality using the existing camera?

Edit: Spelling

Re:Leap Motion sets a course for VR by endergen on Thursday August 28, 2014 @01:52PM (#8238670)
I like their approach for simple apps where you are just working with your hands in front of you. But definitely optical tracking tech can't compete with exoskeleton like gloves and other sensor approaches. Curious if people think otherwise, optical tracking without many markers and many trackers just hasn't been done well in any product that I've come across, save motion capture studios.
Re:Leap Motion sets a course for VR by pbreit on Thursday August 28, 2014 @02:30PM (#8238879)
I've never seen a truly useful application of hand gestures to control a PC. Great for short demos, though.
Re:Leap Motion sets a course for VR by endergen on Thursday August 28, 2014 @03:18PM (#8239152)
Agreed, the only thing that's been done sort of well is full body controls in MS Kinect. But it's only really the dancing games that I've found compelling. Most gamers would rather just play with a controller for most game genres they already enjoy.