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Re:Ask HN: RubyMotion or Swift? by carno on Friday August 22, 2014 @01:10PM (#8212944)
Don't go with Ruby for game development. Much less with RubyMotion.

I love Ruby, I have made games with Ruby using Gosu and it simply wouldn't work on a mobile device. The GC will kill you app and create random frame drops.

Re:Ask HN: RubyMotion or Swift? by evilduck on Friday August 22, 2014 @01:13PM (#8212958)
It's worth noting that RubyMotion's GC is not the same as MRI or JRuby's GC. I don't know enough about GC differences to say much more, but I do know games have been written in RubyMotion just fine.
Re:Ask HN: RubyMotion or Swift? by AlexeyBrin on Friday August 22, 2014 @01:17PM (#8212977)
There is no GC in RubyMotion.
Re:Ask HN: RubyMotion or Swift? by AlexeyBrin on Friday August 22, 2014 @01:13PM (#8212959)
I think you are confusing the Ruby interpreter with RubyMotion. RubyMotion is a compiler, there is no GC involved.
Re:Ask HN: RubyMotion or Swift? by stashpro on Friday August 22, 2014 @01:14PM (#8212966)
RubyMotion is not standard Ruby, it is a reimplementation of Ruby using the Objective-C runtime.
Re:Ask HN: RubyMotion or Swift? by carno on Friday August 22, 2014 @01:27PM (#8213031)
You guys are right, forgot that RM compiles to objc. Then it might work!

Even then, when making a game you want to stand on the shoulders of a good development community, go with the biggest community for iOS. So far it seems to be Unity.