Re:What Happens When Apple Features Your iPhone App
by robryan on Friday September 11, 2009 @01:55AM
(#816925)
It can break down with any service. If you suddenly find yourself not really getting enough sales any more to justify continuing, if you have a subscription cost you can sit back and let things play out with your current users.
Otherwise your footing a monthly payment with no return. Also depends on what type of deal your running, people might be more than happy to pay a subscription given that they know the plug won't be randomly pulled on the service depending on future sales.
Re:What Happens When Apple Features Your iPhone App
by amdev on Friday September 11, 2009 @01:46AM
(#816918)
I should mention the cost of our app is $0.99. It would cap out at about $2.99. I don't think asking for a dollar a year is unreasonable given the cost of the app.
Re:What Happens When Apple Features Your iPhone App
by netsp on Friday September 11, 2009 @03:51AM
(#817016)
I don't think there has ever in the history of the world been a consumer market where unit prices are so low.
BTW: Personally, regular payments (especially small ones), do put me off. But I wouldn't mind a prepaid model so much. IE, I pay for a month or six upfront and then pay again to renew. I know this kind of opt-in/out is rarely beneficial to vendors, but in some cases it might work.
Re:What Happens When Apple Features Your iPhone App
by whatusername on Friday September 11, 2009 @05:20AM
(#817069)
low relative to what?
There's still an awful lot of the worlds population who earn less than $1 / day.
As for push, there are two bits: client<-->server interaction and opening a socket connection to shoot data to APNS to send the notifications themselves. It was pretty fun to get together and really the hardest parts dealt more with business rules than integrating with Apple's service. I would personally have preferred APIs to hook into the phone's calendar app, but push is useful for IM apps and the like, in lieu of background processes.