Re:Animations in Swift
by LinaLauneBaer on Monday August 11, 2014 @11:40AM
(#8163695)
arc4random_uniform
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Re:Animations in Swift
by mathewsanders on Monday August 11, 2014 @11:57AM
(#8163781)
you're right, in my example arc4random_uniform works perfectly and unlike rand() you don't have to seed.
delay = NSTimeInterval(arc4random_uniform(900)+100) / 1000
Not sure why I didn't do that in the first place...