Re:Animations in Swift
by LinaLauneBaer on Monday August 11, 2014 @11:40AM
(#8163695)
arc4random_uniform
Re:Animations in Swift
by mathewsanders on Monday August 11, 2014 @11:57AM
(#8163781)
you're right, in my example arc4random_uniform works perfectly and unlike rand() you don't have to seed.
delay = NSTimeInterval(arc4random_uniform(900)+100) / 1000
Not sure why I didn't do that in the first place...
I've had some feedback that I've made a bit of a mess with casting when trying to calculate a random number - would appreciate any best practices or thoughts on that...
https://gist.github.com/mathewsanders/82311409978066b02932