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Re:Show HN: My first iPhone game – after 18 months of work by prawn on Tuesday July 29, 2014 @08:26PM (#8105786)
I'm not 100% on the art/polish, but I really like the idea; I think it's good enough to warrant a bit more attention on the design side.

Very cool concept and I can imagine kids and adults alike being able to get something from it. Going to download it now. Best of luck with it!

Update: Downloaded and played it. Definitely needs polish but the basic mechanics are good. With a bit more gamification of the progress through levels, I could see this being an excellent little game for a kid especially.

Red and green making yellow might confuse children though whose mixing experience with paints would have them expect brown?

Re:Show HN: My first iPhone game – after 18 months of work by benolds on Tuesday July 29, 2014 @10:22PM (#8106076)
Thanks for all the feedback and advice! I do appreciate everything everyone has to say about the game, and plan on incorporating ideas in a future update. I've given the color mixing a lot of thought, and I agree it can be unintuitive the first time you encounter it, but I think the additive color model is core to the gameplay. Perhaps my nerdy love of science is misleading me from what the average player would enjoy, but I'm trying to simulate the way light really does mix - because, well, it's a game about light. Perhaps I could add the option to play with a more traditional color mixing scheme?
Re:Show HN: My first iPhone game – after 18 months of work by avalaunch on Tuesday July 29, 2014 @11:02PM (#8106178)
I think you should stick with the existing scientifically accurate color scheme for the mixing of lights. I have a young child and if he were confused by it I would find it an excellent opportunity to explain something new to him.
Re:Show HN: My first iPhone game – after 18 months of work by prawn on Tuesday July 29, 2014 @11:31PM (#8106232)
I think keep it as is, but use it as an opportunity to explain the difference, perhaps? I imagine this would be great for scientifically-minded kids to learn from.
Re:Show HN: My first iPhone game – after 18 months of work by benolds on Wednesday July 30, 2014 @08:08AM (#8107603)
I actually do explain the difference if you explore deep enough into the app (maybe it's too difficult to find) - if you click on the color reference button in the gameplay so that the color palette pops up, there's a button at the bottom called "Learn more about colors" that brings you to a multi-page explanation on the additive vs subtractive color models.
Re:Show HN: My first iPhone game – after 18 months of work by grrowl on Tuesday July 29, 2014 @11:00PM (#8106172)
Keep with the colour model as you have it now, it reflects reality better as mixing paint is nothing like mixing light.