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Re:Show HN: My first iPhone game – after 18 months of work by _random_ on Tuesday July 29, 2014 @04:19PM (#8104746)
Great game, just releasing something is already a great achievement. But why planets in space and not magic orbs in a dungeon? I expect some orbital movement and gravitational pull :).
Re:Show HN: My first iPhone game – after 18 months of work by m3mnoch on Tuesday July 29, 2014 @04:39PM (#8104887)
personally, i think this is a good call on his part. abstract planets are more "casual friendly" than magic in a dungeon. especially as a guy who's seen first-hand several neat games with sword and sorcery theming meet grisley, limited-market death by attrition.
Re:Show HN: My first iPhone game – after 18 months of work by dm2 on Tuesday July 29, 2014 @04:53PM (#8104952)
Agreed. IMO:

Dungeons, trolls, wizards, magic: No thanks.

Planets, space, advanced technologies: Awesome!