Re:Show HN: My first iPhone game – after 18 months of work
by _random_ on Tuesday July 29, 2014 @04:19PM
(#8104746)
Great game, just releasing something is already a great achievement. But why planets in space and not magic orbs in a dungeon? I expect some orbital movement and gravitational pull :).
[ Parent
| on HN ]
Re:Show HN: My first iPhone game – after 18 months of work
by m3mnoch on Tuesday July 29, 2014 @04:39PM
(#8104887)
personally, i think this is a good call on his part. abstract planets are more "casual friendly" than magic in a dungeon. especially as a guy who's seen first-hand several neat games with sword and sorcery theming meet grisley, limited-market death by attrition.