While it's technically possible (several app stores do just that), the results are far from good quality. When colors are used to convey meaning, the transformations needed to allow blind-color users to see them will be application-dependent.
This may be enough to allow these users to play simple games, but ideally developers should learn enough about the human API so as to cater to the real needs of their users. Depending on invisible colors for gameplay should be seen as bad as letting an uncaught exception crash your application.
I wonder if it is possible without ruining the appearance of everything else (never really looked into how color profiles work).
The good side is that it would be a correct representation of the accuracy of color recognition of the system screen-eye, which is much more relevant from a design perspective.