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Re:SpaceX Soft Lands Falcon 9 Rocket First Stage by lotsofmangos on Tuesday July 22, 2014 @08:43PM (#8072353)
That makes no sense. KSP hasn't got proper aeronautics and also hasn't got n-body physics. There are plenty of things that work in the real world that would fail in KSP.

edit - and for the same reason there are also things that would work in KSP that would fail in the real world.

Re:SpaceX Soft Lands Falcon 9 Rocket First Stage by m_mueller on Tuesday July 22, 2014 @09:30PM (#8072468)
> There are plenty of things that work in the real world that would fail in KSP.

Do you have an example for that?

> edit - and for the same reason there are also things that would work in KSP that would fail in the real world.

That's what I wanted to say with 'the opposite doesn't hold true'.

Re:SpaceX Soft Lands Falcon 9 Rocket First Stage by Laremere on Tuesday July 22, 2014 @09:57PM (#8072549)
All of these take advantage of Lagrangian points, which aren't present in KSP: http://en.wikipedia.org/wiki/List_of_objects_at_Lagrangian_p...

Not really applicable to this discussion, but one instance which is highly applicable is that you can't control two ships in KSP at once. If your lower stage needed to do a powered land which an upper stage was still accelerating into orbit, you couldn't replicate that in ksp.

Re:SpaceX Soft Lands Falcon 9 Rocket First Stage by m_mueller on Tuesday July 22, 2014 @10:42PM (#8072661)
> If your lower stage needed to do a powered land which an upper stage was still accelerating into orbit, you couldn't replicate that in ksp.

.. Unless your name is Scott Manley ;-). But yes, good point about Lagrangian points [1]. I wasn't aware that KSP is only a two-body-simulation - interesting how the game can hide that with its sphere of influence implementation.

[1]http://forum.kerbalspaceprogram.com/threads/18623-Lagrange-p...

Re:SpaceX Soft Lands Falcon 9 Rocket First Stage by simonh on Tuesday July 22, 2014 @10:50PM (#8072680)
Quick save at stage separation, fly the upper stages to orbit. Go back in time (reload the quicksave) and fly the upper stage back to the landing site.
Re:SpaceX Soft Lands Falcon 9 Rocket First Stage by lotsofmangos on Tuesday July 22, 2014 @10:56PM (#8072697)
How about very tight hypersonic atmospheric slingshot maneuvers using aerodynamic lift from the shockwave generated by a flexible waverider lifting body? I think it would have significant problems modeling that without some serious modding. http://en.wikipedia.org/wiki/WaveRider#Hypersonic_Sail_Waver...

Also, my point with the logic is that when looking at the differences between physics in KSP and the real world, we are dealing with overlapping, rather than nesting sets.

Re:SpaceX Soft Lands Falcon 9 Rocket First Stage by m_mueller on Wednesday July 23, 2014 @03:00AM (#8073203)
> http://en.wikipedia.org/wiki/WaveRider#Hypersonic_Sail_Waver...

First time I've seen this, thanks. You certainly have a point that feasible designs in KSP vs. real world aren't completely nested. When I was arguing about KSP being an upper limit, I didn't really think about the SSTO case - at least the stock simulation certainly doesn't hold up to be able do any kind of feasibility check for horizontally launched vehicles.