Re:One second per second is harder than it sounds
by jacquesm on Tuesday July 22, 2014 @10:21AM
(#8069104)
Time sync is very important because such games are typically played across clusters of machines, not just a single machine.
Re:One second per second is harder than it sounds
by Arelius on Wednesday July 23, 2014 @02:42AM
(#8073172)
If by such games you mean very specifically MMO's, then sure, I'll concede that time sync may be more valuable, but even then event serialization is normally done via an authority hand-off model that does not actually require time sync.
However, if you mean that all multiplayer games are typically played across "clusters of machines" and thus require time-sync then my original point addressed that.
I'll say that in about 10 years of working on multi-player games, I've never once put a wall, or other absolute time on the wire for any purpose than just printing server time to the player for informational purposes.