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Re:One second per second is harder than it sounds by Arelius on Wednesday July 23, 2014 @02:42AM (#8073172)
If by such games you mean very specifically MMO's, then sure, I'll concede that time sync may be more valuable, but even then event serialization is normally done via an authority hand-off model that does not actually require time sync.

However, if you mean that all multiplayer games are typically played across "clusters of machines" and thus require time-sync then my original point addressed that.

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