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Re:Design Is Why 2048 Sucks, and Threes Is a Masterpiece by bryanlarsen on Monday July 14, 2014 @10:31AM (#8031086)
They're very different games. With 2048, you make several moves per second. With Threes, you take many seconds per move. I just prefer that style of play more in my casual games.

Threes occupies that awkward middle ground between casual and 'real' games. If I want to play a real game, I'll pick up a 4X or something. If I want a casual game, I play 2048 or sudoku or something similar.

Re:Design Is Why 2048 Sucks, and Threes Is a Masterpiece by MBCook on Monday July 14, 2014 @10:52AM (#8031177)
So it's the speed? I've heard that argument before, just curious. People don't seem to argue design or rules or something else like that, just that the tiles move faster.
Re:Design Is Why 2048 Sucks, and Threes Is a Masterpiece by npizzolato on Monday July 14, 2014 @11:05AM (#8031230)
I would argue the speed of gameplay is a fundamental part of a game's design. The fact that 2048 plays faster and the games are short is better design in a mobile game in my opinion.
Re:Design Is Why 2048 Sucks, and Threes Is a Masterpiece by judk on Monday July 14, 2014 @11:04AM (#8031227)
Parent is talking about play speed (thinking consciously vs intuitinally/reflexively), not animation speed.
Re:Design Is Why 2048 Sucks, and Threes Is a Masterpiece by MBCook on Monday July 14, 2014 @12:06PM (#8031547)
I understand.