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Re:Design Is Why 2048 Sucks, and Threes Is a Masterpiece by MBCook on Monday July 14, 2014 @10:21AM (#8031025)
What, exactly, do you prefer about 2048? Why do you think it's the superior game?

Let's ignore price for the purposes of this.

Re:Design Is Why 2048 Sucks, and Threes Is a Masterpiece by emeraldd on Monday July 14, 2014 @11:10AM (#8031262)
(I'm comparing threes on a Samsung Captivate Glide and 2048, Evaldo Rossi version, on an ipad mini)

* The interface of threes frustrates me. It takes a relatively long time to start compared to 2048 almost starting instantly and is feels awkward to interact with. Much to convoluted for most settings to me.

* The counting up of score at the end takes too long. I either want to move on to the next game or walk away from it. I don't want to sit there and watch numbers being added.

As to Game play:

* Three's requires more strategy yes, but it is trickier to play in a casual manner, when I have a few free moments here and there. I can pick up a 2048 game, and get somewhere reasonably in a short period of time where threes seems to take more concentration and time (Even beyond the time it takes to get the app going).

The first time I saw threes the performance, theming, and just general styling of the game felt like a knock off of something else. It was bad enough that I didn't think I'd found the original and looked again. The edition of 2048 I came across had a much cleaner interface, smoother game play and works well in time constrained or pickup-play settings while still being interesting enough to be worth playing longer. Threes just doesn't scratch that itch. It's a little too much for casual play but not quite enough for something more serious to me.

Re:Design Is Why 2048 Sucks, and Threes Is a Masterpiece by bryanlarsen on Monday July 14, 2014 @10:31AM (#8031086)
They're very different games. With 2048, you make several moves per second. With Threes, you take many seconds per move. I just prefer that style of play more in my casual games.

Threes occupies that awkward middle ground between casual and 'real' games. If I want to play a real game, I'll pick up a 4X or something. If I want a casual game, I play 2048 or sudoku or something similar.

Re:Design Is Why 2048 Sucks, and Threes Is a Masterpiece by MBCook on Monday July 14, 2014 @10:52AM (#8031177)
So it's the speed? I've heard that argument before, just curious. People don't seem to argue design or rules or something else like that, just that the tiles move faster.
Re:Design Is Why 2048 Sucks, and Threes Is a Masterpiece by npizzolato on Monday July 14, 2014 @11:05AM (#8031230)
I would argue the speed of gameplay is a fundamental part of a game's design. The fact that 2048 plays faster and the games are short is better design in a mobile game in my opinion.
Re:Design Is Why 2048 Sucks, and Threes Is a Masterpiece by judk on Monday July 14, 2014 @11:04AM (#8031227)
Parent is talking about play speed (thinking consciously vs intuitinally/reflexively), not animation speed.
Re:Design Is Why 2048 Sucks, and Threes Is a Masterpiece by MBCook on Monday July 14, 2014 @12:06PM (#8031547)
I understand.