Re:Procedural Content Generation in Games
by pdkl95 on Wednesday July 09, 2014 @04:55AM
(#8008696)
Minecraft at a minimum uses a variant of perlin noise for the terrain generation.
Also, while it doesn't have the replay value found in the Minecraft sandbox, Starbound procedurally generates not only the map/terrain but also the mobs.
Also, while it doesn't have the replay value found in the Minecraft sandbox, Starbound procedurally generates not only the map/terrain but also the mobs.
http://en.wikipedia.org/wiki/Starbound