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Re:Procedural Content Generation in Games by pdkl95 on Wednesday July 09, 2014 @04:55AM (#8008696)
Minecraft at a minimum uses a variant of perlin noise for the terrain generation.

Also, while it doesn't have the replay value found in the Minecraft sandbox, Starbound procedurally generates not only the map/terrain but also the mobs.

http://en.wikipedia.org/wiki/Starbound

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