News for hackers. Stuff that matters.
Re:ASA Adjudication on EA Dungeon Keeper by pmontra on Saturday July 05, 2014 @05:23AM (#7991432)
Fake players are not necessarily a bad thing. You don't have to program them to fix the game as the company pling worked for did. You can make them perform as average players or even weak ones (so you have many winning and happy real players). You decided to openly advertise them as NPCs and that's ok but you might have just hinted about their nature. Plenty of games have bots and NPCs. Actually, up to the time of Internet games everybody played against bots all the time and the end level bosses were usually very strong. Nobody complained (too much) about it.
Re:ASA Adjudication on EA Dungeon Keeper by TeMPOraL on Saturday July 05, 2014 @11:09AM (#7992037)
As long as you mark fake players as such, I don't think anyone will complain. The problem is when you present bots as real player. At this point you're just lying to people.
Re:ASA Adjudication on EA Dungeon Keeper by dsirijus on Saturday July 05, 2014 @05:57AM (#7991473)
This presentation works better, as it looks like a feature, not a "hack". Also, I don't really agree that winning players are neccesarily happy players. We took special care for bots to match very closely player's skill level so it leads to intense games, instead of wins.
Re:ASA Adjudication on EA Dungeon Keeper by pling on Saturday July 05, 2014 @11:43AM (#7992140)
If the objective is to gain by winning then losing players aren't happy. If playing it is the point then it matters less.

However most of the rip off games are chance based so playing it isn't relevant.