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Re:Why So Few Violent Games? by SAI_Peregrinus on Wednesday July 02, 2014 @09:06PM (#7980882)
Some games manage to do both, and do it well. The Borderlands 2 Tiny Tina DLC is a perfect example. It's a gung-ho adventure with explosions and dragons and guns and blood and death! It's also the touching story of a mentally-ill thirteen year old girl dealing with the murder of her adoptive father, after having had to deal with the deaths of her natural parents in a Goebbels-like experiment. It's about the rules of morality, and about how people break the rules in desperate circumstances, often to their own detriment.

It's not a friendly, fun social discussion, but it is a social discussion, and it's very well done. It manages to use the spectacle as a tool to tell a heartbreaking story, and is all the more impressive due to the contrast with the rest of the series.

Re:Why So Few Violent Games? by saraid216 on Thursday July 03, 2014 @01:38AM (#7981636)
What kind of gameplay covers the "touching story"? Who do you play? How do you interact with others, mechanically? Do you have any real say in the outcome of the story?

I mean, if you had cited Deus Ex or Witcher, you might have something, but... what you described doesn't sound like anything more than a slightly non-linear book to read.