There is a saying I've heard a few times in regards to aviation that seems to apply here, not sure who it should be attributed to: "Flying is hours of boredom, punctuated by moments of stark terror." On the gaming front, I think the closest I've ever seen to this was playing Eve Online, it certainly seemed to fit this description and the 'stark terror' parts were great, but I haven't played in years, I just don't have time for the 'hours of boredom' part anymore.
Re:Why So Few Violent Games?
by hawkharris on Wednesday July 02, 2014 @09:09PM
(#7980889)
I love that quote! It captures what I was trying to say in a more succinct way.
The games that try to juxtapose conflict with stretches of non-action are usually the most successful at conveying the experience of combat. The new Tomb Raider comes to mind. You can travel awhile without fighting because there's a lot to see and do in the environment. When you do encounter adversaries, they're usually in small numbers. They'll speak to each other and respond to your attacks with unique dialogue.
On the other hand, games like Call of Duty, which overwhelm the player with hundreds of enemies at all times, fail to convey the experience of war. The key is to provide contrast between action and non-action, and to provoke suspense by limiting the scope of the conflicts so they can be felt and comprehended more easily.