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Re:Why So Few Violent Games? by hcarvalhoalves on Wednesday July 02, 2014 @05:59PM (#7980049)
I believe his point is that we have violent games because it's a no-brainer. You don't have to be creative, you don't have to sweat to find an appealing game mechanic, and it sells.

Note the sarcasm here:

> In a sense, it’s a self-fulfilling prophecy. We know how to make games about the human heart, but struggle to deal with fists, swords, and guns.

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