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Re:Why So Few Violent Games? by aidenn0 on Wednesday July 02, 2014 @05:37PM (#7979913)
If you didn't get the crawford reference, you need to play Siboot[1] right now. It's middling in terms of how fun it is, but interesting to see how much it was possible to model social interaction 27 years ago.

[1] http://en.wikipedia.org/wiki/Trust_%26_Betrayal:_The_Legacy_...

Re:Why So Few Violent Games? by smacktoward on Wednesday July 02, 2014 @06:12PM (#7980123)
Another good game along these lines from the same era is Jim Gasperini's Hidden Agenda (http://en.wikipedia.org/wiki/Hidden_Agenda_%28computer_game%...), from 1988. A fascinating exploration of how politics evolves out of the interactions of the personalities of a few well-drawn characters.
Re:Why So Few Violent Games? by ripter on Wednesday July 02, 2014 @05:51PM (#7979998)
Where can we play it? Wikipedia just describes it.
Re:Why So Few Violent Games? by aidenn0 on Wednesday July 02, 2014 @06:22PM (#7980171)
It used to be posted on his home-page (and I think the wikipedia article used to link to that?) But I couldn't find it on there any more. It's available on most abandonware sites though (use the Mac version with a mac emulator, the MS-DOS version has some important bugs in it).

[edit] The source code for it is available still on his homepage, but You'll need paschal and assemblers for MacOS to build it I imagine.

http://www.erasmatazz.com/library/source-code/index.html