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Re:The Making of Elite by the_af on Saturday June 14, 2014 @09:25AM (#7892719)
I never played Elite back in the day, though of course I'm familiar with it now, but I did play Frontier and I liked it.

One thing about Frontier that blew my mind and that Elite didn't have (AFAIK) was seamless transitions between planetary surfaces and outer space. Maybe now it's not as technically amazing as it was then -- even though right now I can't think of a modern game that does it -- but the absence of loading screens during the transition between planet and space is what made Frontier so immersive for me.

Re:The Making of Elite by joosters on Saturday June 14, 2014 @09:45AM (#7892744)
Have you seen the trailer for No Man's Sky?

http://m.youtube.com/watch?v=nLtmEjqzg7M

Re:The Making of Elite by nsxwolf on Saturday June 14, 2014 @12:07PM (#7893025)
Very interesting, but those transitions don't appear to have a realistic sense of scale... not necessarily a bad thing (and maybe I'm misjudging the speeds and distances)
Re:The Making of Elite by the_af on Saturday June 14, 2014 @03:15PM (#7893425)
That was awesome, thanks! No, I hadn't seen it. And yes, the seamless transitions I was talking about are there!
Re:The Making of Elite by e12e on Sunday June 15, 2014 @04:56AM (#7894813)
And there is of course Elite: Dangerous:

http://elite.frontier.co.uk/

https://www.kickstarter.com/projects/1461411552/elite-danger...

And while I'm dropping links, I found this older interview with Bell (hosted on Bell's homepage, apparently):

http://www.iancgbell.clara.net/elite/archive/b5081501.htm