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Re:Chris Lattner on Swift by epsylon on Wednesday June 04, 2014 @02:43AM (#7844305)
And Swift would be equally terrible for a high performance 3D game. (It's not because the guy from Apple said it that it's true.)

There's a reason why every single AAA studio uses C++ for their engines and titles. And that's the same reason why it is terrible for social media applications.

Re:Chris Lattner on Swift by gte910h on Wednesday June 04, 2014 @09:03AM (#7845281)
Every single AAA studio uses C++ to write the smallest portion of their game they can in C++.

Then they put a sane, modern language on top of it many places, Actionscript at EA, Python at many other places, LUA at others, C# at others, and write in a high level language that doesn't leak abstractions like a nut milk bag.

Re:Chris Lattner on Swift by pjmlp on Wednesday June 04, 2014 @07:50AM (#7845021)
Mostly because game studios don't write compilers so they get to use what the respective OS vendors SDKs offer.