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Re:Flappy Bird in Swift by kevin818 on Tuesday June 03, 2014 @09:37AM (#7840063)
I think just the fact that you were able to build a game with just 4 hours of learning a new language speaks volumes about Swift's barrier to entry. Well done!
Re:Flappy Bird in Swift by na85 on Tuesday June 03, 2014 @11:27AM (#7840754)
I think it speaks more to the author's prowess, not to the fantastic magic powers of Apple's latest walled garden.
Re:Flappy Bird in Swift by CmonDev on Tuesday June 03, 2014 @12:42PM (#7841240)
Any up-to-date C# developer already knows Swift.
Re:Flappy Bird in Swift by tobinharris on Tuesday June 03, 2014 @05:53PM (#7842952)
Any up-to-date Java developer already knows Swift :)
Re:Flappy Bird in Swift by jffry on Tuesday June 03, 2014 @11:34PM (#7843894)
Any up-to-date Swift developer already knows Swift :-p
Re:Flappy Bird in Swift by wingerlang on Tuesday June 03, 2014 @09:55AM (#7840162)
But the code was just a port/convert, seems relatively non-trivial to do that in 4 hours.
Re:Flappy Bird in Swift by tylermac1 on Tuesday June 03, 2014 @10:16AM (#7840292)
I supposed "relatively" is the key word here. To me, that'd be a great feat. To others, not that special.