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Re:Metal – Apple’s new graphics API by sliverstorm on Monday June 02, 2014 @07:21PM (#7837141)
What we know: the stated goal of Metal is exactly the same as the goal of Mantle; reducing CPU overhead.

Hypothesis 1: Metal aims to replicate that for iOS, while Mantle can be used in the Mac Pro (which uses ATI cards)

Hypothesis 2: Metal could wrap around Mantle on OSX and some other similar interface on iOS where Mantle is not available, for a unified Apple interface without having to write their own ATI drivers

Re:Metal – Apple’s new graphics API by wmf on Monday June 02, 2014 @10:56PM (#7837913)
I suspect Apple wants to hedge their bets between ATI and Nvidia and thus will not support Mantle (or CUDA, which exists on OS X but appears to receive no love from Apple).
Re:Metal – Apple’s new graphics API by TazeTSchnitzel on Monday June 02, 2014 @08:00PM (#7837323)
Don't Apple already write their own graphics drivers on OS X?
Re:Metal – Apple’s new graphics API by sliverstorm on Monday June 02, 2014 @08:17PM (#7837384)
Sorry, I was unintentionally vague, I meant without having to write their own version of Mantle. The other upside being if Metal wraps around Mantle, they can still expose Mantle to software that targets Mantle.
Re:Metal – Apple’s new graphics API by TazeTSchnitzel on Monday June 02, 2014 @08:19PM (#7837394)
Ah, I see. That would make sense, though if they're trying to reduce overhead, it might not be the best idea.