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Re:Show HN: Bandit Algorithm for iOS, Android and Unity by iosnoob on Tuesday May 27, 2014 @01:14PM (#7805557)
As a splitforce user this is pretty cool.. biggest issue is having to wait for conclusive results, whatever speeds this up and auto prunes away the losing options is welcome.
Re:Show HN: Bandit Algorithm for iOS, Android and Unity by splitforce on Tuesday May 27, 2014 @01:24PM (#7805611)
Thanks, we think it's pretty cool too! And you've totally hit on why this is awesome - by automatically funneling users towards better-performing variations you can focus your resources on validating what matters and cut down on the deadweight loss associated with a traditional A/B. For more on this here's a recommended read: http://stevehanov.ca/blog/index.php?id=132?utm_medium=referr...
Re:Show HN: Bandit Algorithm for iOS, Android and Unity by orasis on Tuesday May 27, 2014 @05:08PM (#7806888)
Do you guys do any sort of logistic regression for optimizing numeric values? That would be really cool.
Re:Show HN: Bandit Algorithm for iOS, Android and Unity by splitforce on Tuesday May 27, 2014 @05:19PM (#7806934)
Right now auto-optimization only supports binary goal types. But we support A/B testing with Time and Quanity (numeric) goal types as well, so working on a solution to automate those types of experiments.