Re:YouTube to Acquire Videogame-Streaming Service Twitch for...
by girvo on Sunday May 18, 2014 @10:59PM
(#7765487)
Funnily, I remember talking a tech who worked on scaling at Twitch last year, just after the change to the new system. His biggest gripe was with how Twitch struggled with peering agreements, as European ISP's refused the terms Twitch required to get decent performance, so users suffered. Reminds me of the Netflix-Comcast debacle.
Re:YouTube to Acquire Videogame-Streaming Service Twitch for...
by onewaystreet on Sunday May 18, 2014 @08:19PM
(#7765037)
Many of the popular streamers on Twitch are homegrown. Their success can be directly attributed to the Twitch ecosystem. They would likely take a big hit if they switched platforms.
Re:YouTube to Acquire Videogame-Streaming Service Twitch for...
by kevingadd on Sunday May 18, 2014 @07:49PM
(#7764951)
Buffering and delays got worse with the launch of PS4 streaming, they're not just due to tournaments. It is true that tournaments are a 'worst case' for them.
The ways they've handled the tournaments have really disillusioned many streamers. I don't know if there's any better way for them to have dealt with the scaling problems they faced as I can only imagine the work that must go into supporting a live stream, with real time chat, that has 100k+ viewers (and for some of the bigger tournaments that's a small number). Something like a 30s+ delay in the stream makes it very difficult to have real interactions between the streamer and the viewers which is particularly bad for smaller streams. For the big guys it doesn't matter as much since their interaction is less back-and-forth and more broadcaster in style and there's absolutely no interaction with the tournaments.
The point is that if this is true it really doesn't surprise me at all. And whether or not it is I think there's definitely an opening for some serious competition to Twitch by making a service that is essentially an exact copy but from a business focus standpoint caters more towards the small-to-medium sized streamer and their audience.