Re:Valve’s Design Process For Creating Half-Life (1999)
by sethbannon on Saturday May 17, 2014 @06:38PM
(#7761328)
The bit about them deciding to take all the cool elements they liked from v1 and fit them coherently into v2 was interesting ("Oddly enough, when trying to match these artificial constants, we would often create our best work"). It's funny how constraints often inspire the greatest creativity.
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Re:Valve’s Design Process For Creating Half-Life (1999)
by nemo1618 on Saturday May 17, 2014 @09:13PM
(#7761778)
"The more constraints one imposes, the more one frees oneself of the chains that shackle the spirit... the arbitrariness of the constraint only serves to obtain precision of execution."
- Igor Stravinsky
Re:Valve’s Design Process For Creating Half-Life (1999)
by darkmighty on Sunday May 18, 2014 @01:44AM
(#7762292)
Nice quote; here's my attempt to put it in a less of a "hazy 19th century philosophy" kind of way: "The more constraints one imposes, the narrower the decision tree and smaller the design space, a focus which enables quick enumeration detailed search of such design space... making it therein less costly to obtain good results instead of aimless exploration of a space of "infinite" possibilities"