News for hackers. Stuff that matters.
Re:Valve’s Design Process For Creating Half-Life (1999) by darkmighty on Sunday May 18, 2014 @01:44AM (#7762292)
Nice quote; here's my attempt to put it in a less of a "hazy 19th century philosophy" kind of way: "The more constraints one imposes, the narrower the decision tree and smaller the design space, a focus which enables quick enumeration detailed search of such design space... making it therein less costly to obtain good results instead of aimless exploration of a space of "infinite" possibilities"
Re:Valve’s Design Process For Creating Half-Life (1999) by hexasquid on Sunday May 18, 2014 @02:25AM (#7762359)
How about 'Convention over configuration'?