News for hackers. Stuff that matters.
Re:Computer art by henning on Thursday August 20, 2009 @04:27PM (#776107)
The article asks for this to be turned into an iTunes visualization plugin. In general I don't think fluid dynamics like that can be done in realtime. Maybe with a GPU.
Re:Computer art by bd on Thursday August 20, 2009 @04:48PM (#776181)
There is a nice demo in Nvidia's Cuda SDK:

http://www.youtube.com/watch?v=xh2q_p6hQEo

Re:Computer art by anigbrowl on Thursday August 20, 2009 @04:58PM (#776231)
Yes, I like that CUDA stuff. However I think you need their Tesla engine for the most impressive eye candy, which runs about $2000 last time I looked. Of course, this time next year etc. etc.
Re:Computer art by bd on Thursday August 20, 2009 @05:42PM (#776382)
This particular demo runs on Macbook Pro with Nvidia GeForce 9600M GT:

http://www.youtube.com/watch?v=4uoVRs_zLn8

Not so smooth as on the desktop GPU, but even not top-of-line gaming card for few hundred bucks will give you very impressive performance.

And even with just CPU you can do pretty nice things:

http://www.youtube.com/watch?v=MlFAzXeCB80

Re:Computer art by anigbrowl on Thursday August 20, 2009 @06:19PM (#776465)
Sure, but look at that frame rate. Don't get me wrong, I think we're in a golden age of computer graphics, but that last 5% o performance is still pricey.

Maybe it's time to start benchmarking physics simulations though, just like the utah teapot was/is the 'hello world' of the 3d modelling/raytracing world for so long.