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Re:The shock of playing the Ouya, one year later by jonny_eh on Friday May 16, 2014 @12:32PM (#7756312)
OUYA engineer here (not PR).

Developers kept telling us that requiring a free component was discouraging them from publishing.

Since we changed our stance on that issue we've received a large influx of new and awesome games. So while it might not seem ideal from a gamer's perspective at first, the availability of a lot more games is pretty nice.

Re:The shock of playing the Ouya, one year later by MichaelGG on Saturday May 17, 2014 @05:55AM (#7759730)
What is their rationale? I saw one rant on Reddit where the dev was angry that OUYA forced him to give away his work for free and people would just play a demo then never pay. Are they all like that? As I understood, the technical implementation is fairly straightforward, right?
Re:The shock of playing the Ouya, one year later by ijk on Saturday May 17, 2014 @12:15PM (#7760523)
> As I understood, the technical implementation is fairly straightforward, right?

As has been pointed out elsewhere in this thread, the technical and design challenges of offering a working subset of a game as a demo can be quite high for a small developer. Even AAA studios can't always justify the cost.