Re:The shock of playing the Ouya, one year later
by ijk on Saturday May 17, 2014 @12:15PM
(#7760523)
> As I understood, the technical implementation is fairly straightforward, right?
As has been pointed out elsewhere in this thread, the technical and design challenges of offering a working subset of a game as a demo can be quite high for a small developer. Even AAA studios can't always justify the cost.
As has been pointed out elsewhere in this thread, the technical and design challenges of offering a working subset of a game as a demo can be quite high for a small developer. Even AAA studios can't always justify the cost.