Re:The Truth on OpenGL Driver Quality
by kevingadd on Monday May 12, 2014 @06:35PM
(#7735790)
Have you considered shipping a D3D rendering backend for your Windows clients? Or is it too much duplication?
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Re:The Truth on OpenGL Driver Quality
by AshleysBrain on Monday May 12, 2014 @06:38PM
(#7735803)
No time for a startup, and we had previously used D3D and had other annoying problems (horrible text rendering, annoying redist issues, etc), so it just had its own set of problems.