Re:The Truth on OpenGL Driver Quality
by AshleysBrain on Monday May 12, 2014 @02:30PM
(#7734528)
In my experience of writing a GL Windows desktop app alone, driver bugs have been the #1 cause of stability problems for real end users. It's a complete nightmare, with pretty much every manufacturer. I guess that's what happens when hardware companies need to write software.
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Have you considered shipping a D3D rendering backend for your Windows clients? Or is it too much duplication?
Re:The Truth on OpenGL Driver Quality
by AshleysBrain on Monday May 12, 2014 @06:38PM
(#7735803)
No time for a startup, and we had previously used D3D and had other annoying problems (horrible text rendering, annoying redist issues, etc), so it just had its own set of problems.