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Re:The Truth on OpenGL Driver Quality by simcop2387 on Monday May 12, 2014 @03:08PM (#7734781)
It absolutely is from what I've heard. There are devices where the Mali GPU works well in some games/apps with one version of the OS and are severely broken in a newer version because the driver broke a lot of things to make other apps work.

It's one of the big reasons I'm hoping that with efforts like the driver for GPU for the RPI being open sourced that we'll start to see some more consistent drivers for mobile chipsets.

Re:The Truth on OpenGL Driver Quality by mschuster91 on Monday May 12, 2014 @03:37PM (#7734942)
I more fear of a world like DOS/W3.11-era games - that games ship their own drivers like back in the old days it was done for soundcards...
Re:The Truth on OpenGL Driver Quality by mrec on Monday May 12, 2014 @04:20PM (#7735190)
Or move the whole rendering to a server in the cloud, where any awfulness is at least going to be consistent and predictable. This is what NV were (are?) pushing as "Grid", though I haven't heard all that much about it. They say they can keep latency at acceptable levels, but it strains credulity a little bit.
Re:The Truth on OpenGL Driver Quality by yuhong on Monday May 12, 2014 @04:21PM (#7735203)
I think it is a real solution to the cheating problem too, far better than say VAC: http://games.slashdot.org/comments.pl?sid=3105&cid=1442601
Re:The Truth on OpenGL Driver Quality by mrec on Monday May 12, 2014 @06:10PM (#7735694)
Yeah. Piracy too.