Re:The Truth on OpenGL Driver Quality
by mschuster91 on Monday May 12, 2014 @03:37PM
(#7734942)
I more fear of a world like DOS/W3.11-era games - that games ship their own drivers like back in the old days it was done for soundcards...
Or move the whole rendering to a server in the cloud, where any awfulness is at least going to be consistent and predictable. This is what NV were (are?) pushing as "Grid", though I haven't heard all that much about it. They say they can keep latency at acceptable levels, but it strains credulity a little bit.
I think it is a real solution to the cheating problem too, far better than say VAC:
http://games.slashdot.org/comments.pl?sid=3105&cid=1442601
It's one of the big reasons I'm hoping that with efforts like the driver for GPU for the RPI being open sourced that we'll start to see some more consistent drivers for mobile chipsets.