Re:The Truth on OpenGL Driver Quality
by mrec on Monday May 12, 2014 @04:20PM
(#7735190)
Or move the whole rendering to a server in the cloud, where any awfulness is at least going to be consistent and predictable. This is what NV were (are?) pushing as "Grid", though I haven't heard all that much about it. They say they can keep latency at acceptable levels, but it strains credulity a little bit.
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I think it is a real solution to the cheating problem too, far better than say VAC:
http://games.slashdot.org/comments.pl?sid=3105&cid=1442601